A wider creative vocabulary.
Drawing, sound, code, sensors and physical making become things they can try—not just things they’ve heard about.
ACADEMYFOUNDING PROGRAMME · HONG KONG
For the child who’s always imagining something.
A small invention studio for curious children aged 6–8. Draw a creature. Give it a voice. Make a world friends can change.
Programme in development. Dates, venue and fees to be confirmed.

THE PLANNED FOUNDING FORMAT
A close circle of makers.
Time to hear each idea.
Room to return and go deeper.
To make, test and change.
ONE SMALL IDEA. SIX WAYS TO BUILD.
A creature that wakes at the press of a button. Follow one possible project through the resources children will meet—and the decisions that make it theirs.
Button released → the creature rests.
DRAWING + EDUCATOR-GUIDED AI EXPLORATION
A drawing opens the adventure. Children explore possibilities, compare them and keep the details that feel like their idea.
An illustrative project, not a fixed assignment. Children’s ideas take their own paths.
REMARKABLE RESOURCES. A VERY HUMAN STUDIO.
Drawing, sound, code, sensors and physical making become things they can try—not just things they’ve heard about.
Educators prepare technical connections, teach useful techniques and help children find their own next move.
A friend tries a first version, asks a question or notices something unexpected. The child decides what to change.
THE PLANNED 12-VISIT JOURNEY
Open up the possibilities quickly. Give their favourite ideas the time and care to grow.
01—06
BREADTH · DISCOVER
The first six visits build a repertoire of ways to create. Children make, test and share from the beginning.
07—12
DEPTH · DEVELOP
Children combine the resources that serve their project, try successive versions with others and decide what comes next.
Possible directions. The child’s idea leads.
REAL MAKING. PLENTY OF LAUGHTER.
Make a wonderfully odd creature. Try a new control. See what happens when someone else gets hold of the invention.
An illustrative 90-minute rhythm. Educators adapt the flow to the project and group.
A playful prompt, an unexpected question, a possibility worth trying.
Meet a tool or technique through a small experiment.
Choose a direction, build a version and see what it does.
Share it, notice a reaction and carry a new question forward.
TWO ROOMS. ONE FLOW OF IDEAS.
A drawing, a sound, a physical button or a sensor can become part of the same invention. Children move between making something and trying it in a shared world.
Drawings, controls, prototypes and the next version.
A shared projection to change, test and play through together.
Physical controls connect their experiments to the projection. The tools serve the idea.
A canvas for worlds
the children help create.
CARE YOU CAN SEE
Two educators with six children means time to listen, teach and notice the thinking behind the work.
Project notes capture what your child chose, tried, noticed and changed. The support they received stays visible, alongside a thoughtful next challenge.
Read the two-page programme guidePALOO. WOMPY. BABARU.
Familiar friends from Leelaa help frame the adventure. Human educators lead the studio.

PALOO
WOMPY
BABARU
No Leelaa toy at home is needed to take part.
THOUGHTFUL PARENTS ASK GOOD QUESTIONS.
Curious children aged 6–8. No prior coding experience is expected. Techniques are introduced as they become useful to a child’s idea.
Twelve weekly visits of 90 minutes, with six children and two educators per group. The first six broaden their creative repertoire; the next six give chosen projects more depth. Making and testing happen throughout.
The Academy brings together a continuing peer group, shared making resources, close educator attention and feedback on inventions children create. A friend can try a prototype; an educator can help them turn the reaction into another experiment.
The planned sessions move between drawing, making, talking, physical experiments and shared projection. Digital tools serve the projects. Adults operate AI tools under children’s creative direction and supervise fabrication.
No home Leelaa toy or child account is required. No mandatory homework is planned. The studio is designed to hold the making journey from one visit to the next.
Dates, venue, fees and availability remain to be confirmed. Contact us to discuss your child’s interests and enquire about the founding programme.
LET’S TALK ABOUT THE FOUNDING PROGRAMME.
Share their age and something they keep imagining,
drawing or asking about. That’s a lovely place to begin.
Programme in development. Dates, venue, fees and availability to be confirmed.